Project Description
This is a fat man model inspired by another modeler and replicated the same in Maya. This is a fun model non animate Model, Textured in Photoshop. Method used is using lattice. Maya’s lattice tool is amazingly powerful, and is often overlooked by novices to the software. Lattices let you make efficient wholesale changes to the overall shape of a high resolution mesh without having to push and pull hundreds of edges and vertices. Although lattices are a powerful modeling solution, beginners often miss them completely, because the tool is actually located with the animation tools instead of on the polygon shelf. If you’re not familiar with lattice modeling, play around with it for awhile. You might be surprised how quickly you can achieve certain shapes. One caveat—the lattice tool can occasionally be buggy; I always create a new save point before using the tool, and delete history after finishing with it.
I also used the Relax Brush. Beginners to organic modeling have a tendency to end up with “lumpy” models when they turn smoothing on. Although Maya doesn’t (yet) have a true sculpting tool-set, there are actually a few basic sculpting brushes, the most useful being the relax tool. The relax brush attempts to normalize the surface of an object by averaging the spacing between vertices, but doesn’t destroy the silhouette of your model. If your organic models have a lumpy, uneven appearance, try giving it a once over with the relax brush.